QUICK MATCH
Queue for a head-to-head title. Signed-in identity is required for matchmaking and ratings; local and guest play remain unchanged.
Signed-in players use SkyMind continuity across sessions. Say “remember that…” to save a durable preference. SkyMind is advisory only. Controller input, matchmaking, scores, rankings, rewards and game outcomes remain authoritative in Nerddi OS and each game service.
Find another signed-in Nerddi player, receive a private match assignment, and carry your per-game rating across consoles. Matchmaking creates the secure room handoff; shared game rendering still lives on the designated host console.
Queue for a head-to-head title. Signed-in identity is required for matchmaking and ratings; local and guest play remain unchanged.
When a second player is found, this panel receives a participant-only room handoff. Credentials are minted on demand and never stored in the matchmaking database.
Nerddi OS securely pairs CentroShield-backed Nerddi identities, ranks completed assigned matches, and generates role-specific room credentials. It does not mislabel local browser simulations as synchronized multi-console engines; games can adopt distributed rendering later without changing this identity/match contract.
GAME SDK CONTRACT →